New report reveals biggest mobile/VR opportunities

Want to know why you should be focusing more on RAM and battery life and less on screen size? What makes iOS strong in the US but Android powerful in China? And just how big VR is right now?

Download the 2016 Mobile Games and VR Year in Review

This report is based on 49 million unique transactions and 15 million unique gamers globally. The data will help you make sound game development decisions with detailed, revealing data on:

Mobile

  • Installs, ARRPU and revenue growth in key markets
  • Key factors affecting retention in US and China
  • Top three game genres on US smartphones
  • Relationship between session length and spend

  • VR

  • Total VR revenue in 2016
  • Most popular VR devices
  • What kind of experiences VR users prefer


  • Tell us a bit more about yourself, and we'll email you a copy of the report.