In 2012, Majid Khosravi began developing a mobile game with Unity in his spare time. Today, his games have over 10 million downloads, they turn a handsome profit, and Majid heads a thriving game studio with seven full-time employees who love their work as much as he does. This is Majid’s story.
Download case studyBuilding a profitable game would require, not only a game engine, but integrating a patchwork of different solutions, including ads, analytics, and IAP.
The solution: The Unity engine with built-in Ads, Analytics, and IAP featuresTwimler used analytics insight to segment players and then implement ads and IAPs in just the right way to keep players engaged and generate revenue.
The results: